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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Har Harrison
Amarrian Retribution
63
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Posted - 2011.10.28 03:22:00 -
[1] - Quote
I have read through a number of various posts and have the following comments/suggestions.
Firstly, I would like to tackle the discussion of removing navies from high sec. I am 100% AGAINST this suggestion. My reasons are as follows
1) The factions are at war. Why would they not have their navy defending their empire space? The militia is a capsuleer force that supports a given empire. As such, their enemies MUST treat you as hostile and intercept you for the sake of FW making any sense from a Universe/RP perspective (I am not a full RP person, but I still acknowledge FW is based on a premise).
2) High sec should not be 100% safe for a FW member, but home turf should be somewhat safer. People should be able to do non-FW activities with a FW character in their own/allied empire space. Be this mission, incursion or move some ships around knowing that the navy mechanic is in place (which still leaves an element of risk)
3) The trade hubs will be camped 23.5/7 and low sec loses it meaning as people will be in high sec all the time. CCP wants people to move out of high sec to low/null. This change gives them a way to be in FW AND stay in high sec.
4) New players who join FW will be targets 100% of the time with no option to withdraw from the warzone (i.e. low sec) to skill up a bit, earn isk etc... without being ganked. Current navy mechanics mean that they still could be killed, but the person has to be skilled at evading the navy to do it which is better for all concerned.
5) The navy also is used to keep people out that have actively prosecuted missions against that empire. Eve is about risk/reward AND consequences. A carebare that runs mission for amarr/caldari is engaged by the navy because they have blown up so many ships belonging to that faction. Is Soundwave really going to remove the navy as we know it from EVERY aspect of the game?
Some comments on some of the (IMHO stupid) ideas/comments that have been made:
1) People have said to remove concord. The navy and concord serve DIFFERENT roles. Players should not be performing the role of concord.
2) People have said standings should determine who is allowed to engage other players. This should have nothing to do with it; otherwise you end up having non-FW people getting ganked and/or neutral alts getting into FW fights. This is bad in so many ways.
The following are some of my thoughts/suggestions (many which I have made a number of times and seen others post as well)
1) Captains Quarters - Shows details on the screens of what is going on with reports and updates. There should also be Intel for people to see how contested a system is so they know if they should push on it to flip it vs. try to defend if more.
2) RR mechanics for FW. Repping someone in your militia should not impact FACTION standings in any way, shape or form. Sec status hits are a separate issue. That being said, I should not get shot by gate/station gun for repping a -5 allied militia pilot who has NOT gone GCC and is engaging an opposition he has legit aggression rights on due to a (permanent) war dec.
3) Off-colour allies not showing as allies (caldari/amarr + gal/minnies). Perhaps shooting them should not incur a faction penalty, but I should at least be able to quickly tell they are militia vs. random neutrals in low sec some way besides going "Show Info" on them.
4) Plex spawn mechanics. This has been specified a million times. Plexes should be available (based on a seeding mechanic that does give some variation) all throughout the day, not just post DT.
5) Offensive plexing should require the attacking militia to blow up the NPCs for timer to run down.
6) Plexes should escalate like exploration plexes. If you complete an escalated plex, the original starting location should get a boost/reduction to contestion as well as the one you just did. Perhaps an escalation mechanic that chains a few together could even see all systems in a constellation get a slight change to their sov... The other thing that is required for escalation is to have offensive AND defensive plexes. Meaning if I do a defensive one with my fleet, and it escalates to an offensive one, we have to go and run that. This means fleets are moving around trying to force sov changes = more pvp and not just locked to one system and the ones next door as is the current case
7) Adjust missions so that they cannot be done solo in a SB as well as balance overall faction NPCs
8) Pirate ships are OP as previously mentioned - faction ships should be the highest level for a tier OR there should be a split tier system such that some allow pirate ships and some don't (i.e. best you can use is faction). People need to remember the changes coming to destroyers as well!!!
9) Super Caps SHOULD be allowed in low sec - the nerf and new tier 3 BC will allow us to counter them more effectively
10) Missions should be more objective based and less "blow up xyz"... I should be running the missions to influence the war zone, not because an agent has sent me there to shoot some scripted NPC engagement...
Quote:The FW missions need balancing amongst the factions. Minnie and Caldari missions need to be made easier or Amarr and gallente more difficult. The later is probably easier to implement and with all FW missions requiring robust ships and/or teams of players to do it would encourage fights, which is what FW is about. We need to be VERY careful about this - are we saying the Amarr missions vs. Minnie NPCs need to be harder, or the Minnie missions VS Amarr NPCS need to be harder???
11) Friendly NPCs should NOT shoot a member of their militia with low faction standings in missions/plexes - I am on your side. If I don't shoot the navy, they should not be shooting me. I'm trying to help. If I shoot you, well of course you can shoot back...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
63
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Posted - 2011.10.28 03:23:00 -
[2] - Quote
12) Friendly NPCs should NOT shoot a member of their militia with low faction standings in missions/plexes - I am on your side. If I don't shoot the navy, they should not be shooting me. I'm trying to help. If I shoot you, well of course you can shoot back...
13) Alliances in FW. Just to throw it out there (considering they are supposed to be RP alliances) could it be setup such that CVA has a perm , mutual, non-retractable war vs. minnies (and gal), UK vs. Amarr (and cal) etc...??? This is something that would require CCP to implement, so as to keep 99% of alliances out. End result is that FW can interfere with them (read shoot at the) and vice versa, but they are not actually part of FW per se... The idea of having high alliance faction standings could be the driver. CVA can "ally" with Amarr FW and shoot minnies/cal, but only if they keep their Amarr standings high enough. Or we could just say alliances can join as long as they have the faction standings like corps can - just make the alliance standings even higher so only the most dedicated can achieve this...
14) Sov should have some meaning. If a system loses its native sov, no FW missions should be available (e.g. 24th won't give missions when Minnies hold that system...). Also, perhaps something could be done with PI as well? Sov is required to run PI for FW people. Perhaps even non-FW capsuleers cannot do PI in FW low sec??? (This idea probably needs a bit more thought, but putting it out there as a discussion point... Flame on!!!)
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
63
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Posted - 2011.10.28 16:41:00 -
[3] - Quote
Hirana Yoshida wrote:Except that we will still have to spam HICs to keep them on field long enough .. gets worse as their numbers increase as the ridiculous ECM burst can essentially perma-jam an entire fleet once SC count goes double digit.
Remove immunity when outside own sovereignty!
Either that or hit them with draconian limits like the Titan's and their inability to DD in low-sec .. kill off remote burst in LS and we won't have to field 2-3 HICs per SC to insure they stay put. I once had a conversation with a SC pilot - he told me the one ship he really fears in low sec in a bhalgorn. Why is that you ask. Because with a full rack of neuts, 2-3 cycles and he cannot jump out as he lacks the cap... So if there is some neuts applied post nerf, I think we should be ok...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
64
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Posted - 2011.11.01 03:10:00 -
[4] - Quote
OK - I made a massively detailed post a few pages back, with a lot of thought and perspective in it (unlike some of the other posts...) and there is not a blue post in sight to tell me that someone at CCP has even READ it or the other decent posts that have been put up since Soundwave dropped in, chucked his hand grenade and left again.
The more I think about it, the more I think Soundwave and CCP were trolling us...
"Sorry for taking so long to get back to you guys. By the way, there are some great ideas here. Unfortunately we didn't get them into the Winter build as we missed the feature cut off deadline, so FW won't be touched in this expansion. But don't worry - we'll TOTALLY be there to listen to you at fan fest in a few months time... There's a big round table out in the car park especially for you guys..."
@CCP - You have people like myself, Hans, Rod and others who have been posting regularly and often in FW threads. At least do us the courtousy of giving us a $%#$ liason dev to discuss this all with... Surely there is SOMEONE who likes FW there enough to do this. After all, Tallest WANTED to do the ship rebalances (btw - nighthawk buff, cough powergrid issues cough...).
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
64
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Posted - 2011.11.01 05:13:00 -
[5] - Quote
Shalee Lianne wrote:Sov Wars - I did a poll about taking away the navy NPC's in high sec. Pretty interesting responses so far. Yes, I have read over these responses. I think a number of them are missing some fundamental issues that the change will bring 1) It removes the whole RP explanation for the FW game mechanic - we might as well be RvB without the navy. 2) FW WILL be forever changed by the introduction of trade hub station camps. I once saw ARETR doing this in Gallente high sec when I was a new character and I was doing the SoE arc - this was before I joined ARETR, but I did know of them. What made what they were doing so impressive was that they had to tank the navy and any Gallante that were actually trying to pvp them to be able to kill the careless FW pilots who undocked thinking they were safe. This element will be forever lost AND new players will have to deal with 23.5/7 camps, rather then these special raids which are not sustainable. 3) It remove the need to be in low sec to pvp. This will mean the small gang roams will not occur, the plex fights will not occur and the epic fights that sometimes happen will not as people will be in high sec, not low...
However +1 Internets to Shalee for fostering the debate...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
64
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Posted - 2011.11.01 06:13:00 -
[6] - Quote
Nerf <> rebalance.
Saying things like the missions/NPCs should be balanced is NOT a nerf as such.
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
65
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Posted - 2011.11.02 22:42:00 -
[7] - Quote
Perhaps the VP should be a form of non-tradeable currency (for want of a better term). Every time you want to run a FW mission, you lose some VP points. This way you HAVE to be active in FW to mission in FW. I know some people will complain about this suggestion, but it was an idea I was kicking over with some people (minnies would you believe it!!!!) in Shalee's channel as one way to fix farming.
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
67
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Posted - 2011.11.03 02:40:00 -
[8] - Quote
sYnc Vir wrote:Har Harrison wrote:Perhaps the VP should be a form of non-tradeable currency (for want of a better term). Every time you want to run a FW mission, you lose some VP points. This way you HAVE to be active in FW to mission in FW. I know some people will complain about this suggestion, but it was an idea I was kicking over with some people (minnies would you believe it!!!!) in Shalee's channel as one way to fix farming. best fix to farming is removing the farm and replacing it with a pvp driven highway.
OR remove NPC corps that way ceos of active corps can remove the farmers themselves. Except that removing the NPC corps has the following issues
1) The farmers will form farming corps and you are in the same place
2) You have now lost your introduction to FW corp that people who want to test the waters use before moving onto a proper FW ..corp if they like it
It comes down to the fact that missions should be available to FW for us to get cheaper faction equipment and to make money.... However the missions should be available to people who are there for FW, not because it is an ISK faucet. Its the same with incursions - once the Mom has been "spotted", you shouldn't be able to keep farming for a week. You should have 12-24 hours to kill it or the incursion ends anyway...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
70
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Posted - 2011.11.04 04:32:00 -
[9] - Quote
Bad Messenger wrote:You do not still have any good ideas how to make fw better.
You are stuck on idea that nerfing missions solve something or forcing people to do something.
Ideas has to be so cool that everyone want to plex after those and without rewards. Then you have something. Please stop posting and leave this thread... You are adding NOTHING of value. All you are doing is filling up the thread with noise which means you can go for 1-2 pages with noise from you and people responding to you without anything meaningful being discussed.
I have posted a number of things that are worth discussing, but the thread moves on 4-5 pages before people see them because of the dribble coming from people such as yourself. And of course, more will come since you will HAVE to respond to this post... Other people have also said similar things.
The majority of the calls about missions is the BALANCE them (as opposed to nerfing them). This could be done by making them all easier, or all harder or some easier and some harder to strike the balance... You also seem to believe that FW missions should be an entitlement for people in FW. I am arguing that they should be the reward for participating in FW activities (PvP and plexing etc...), rather then the ONLY form of FW activity that the farmers perform...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
72
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Posted - 2011.11.12 11:17:00 -
[10] - Quote
Cearain wrote:I would like it if when I was in a races complex there was a boost to the sensor strength of that race's ships. So in an amarr complex all amarr ships would get a huge boost to radar sensor strength. All ships in Gallente complexs would get a boost to Magnometric, all ships in minmatar would get a boost to ladar etc.
The idea would be that the complexes are set up to boost their own races ships. So if I am in the amarr militia flying a minmatar ship I would still get the bonus if I am in a minmatar complex.
The bonus would be considerable like 10xs the ship sensor strength. In other words ecm would be all but pointless if you are facing that factions ships in their own complex.
1) I think this would add some amount of role play even if small
2)) I think this would give some encouragement to fly racial ships. Although it wouldn't be that big of a deal.
3) It would give some small discouragement to using ecm ships and drones in plexes. I don't want to turn this into an ecm needs a nerf thread (I'm actually not really in favor of a nerf to ecm) but I think in the solo and small gang setting ecm is a bit overpowered. A griffin with multi specs can pretty much permajam every bc out there. No. This will just ruin things. If you take sov, everyone will be flying your ships (offensive or defensive) and when you lose it the other race's ships will be used. This will REMOVE variation to the pvp...
Fix Faction Warfare CCP!!! |
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Har Harrison
Amarrian Retribution
72
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Posted - 2011.11.15 10:48:00 -
[11] - Quote
Super Chair wrote:Har Harrison wrote:Cearain wrote:I would like it if when I was in a races complex there was a boost to the sensor strength of that race's ships. So in an amarr complex all amarr ships would get a huge boost to radar sensor strength. All ships in Gallente complexs would get a boost to Magnometric, all ships in minmatar would get a boost to ladar etc.
The idea would be that the complexes are set up to boost their own races ships. So if I am in the amarr militia flying a minmatar ship I would still get the bonus if I am in a minmatar complex.
The bonus would be considerable like 10xs the ship sensor strength. In other words ecm would be all but pointless if you are facing that factions ships in their own complex.
1) I think this would add some amount of role play even if small
2)) I think this would give some encouragement to fly racial ships. Although it wouldn't be that big of a deal.
3) It would give some small discouragement to using ecm ships and drones in plexes. I don't want to turn this into an ecm needs a nerf thread (I'm actually not really in favor of a nerf to ecm) but I think in the solo and small gang setting ecm is a bit overpowered. A griffin with multi specs can pretty much permajam every bc out there. No. This will just ruin things. If you take sov, everyone will be flying your ships (offensive or defensive) and when you lose it the other race's ships will be used. This will REMOVE variation to the pvp... I think the vast majority of cearains ideas are ********, why you even read his posts still is beyond me. Because we can't risk having a CCP dev reading it and thinking it is a good idea - you might end up with something akin to what Soundwave suggested in regards to removing the navy from high sec...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
72
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Posted - 2011.11.16 02:20:00 -
[12] - Quote
Lord Meriak wrote:Ccp no mention if fw in notes ?
is this another round table momnet again. Looking that way
There was a comment in the SISI thread (about the current release) that stated there was content in the new SISI build that hadn't been mentioned in the dev blogs yet...
That being said, I am inclined to agree that it appears that there is no FW content in this patch (besides the customs office being seeded in the LP store at 1/2 the price it is in the concord store...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
72
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Posted - 2011.11.17 02:17:00 -
[13] - Quote
In this matter, I do tend to concur with Cearain - desties are likely to be OP for minor plexes...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
72
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Posted - 2011.11.18 02:28:00 -
[14] - Quote
Nothing is wrong with making them stronger - but if frigs are not usable in minors, that IS an issue...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
74
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Posted - 2011.11.21 02:52:00 -
[15] - Quote
Elrich Kouvo wrote:Dehlandrae wrote:On the topic of Alliances, why not also allow Militia and non-Militia corps to enter into Alliances with one another? Creating a Military-Industrial Complex of a sort.
Another thought that comes to mind is allowing individual capsuleers to join the Militia without the participation of their corporation. They would in effect be similar to National Guardsmen for their Militia. I would be willing to bet that FW would get an influx of players if this were to be allowed. I would. This would be abused to no end. Corp mates repping corp members who are in FW when they are not in FW... That's a REAL good idea...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
79
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Posted - 2011.11.29 01:12:00 -
[16] - Quote
Some official response from CCP over what is next for FW is definately needed. Whilst this is of course welcome, it is a long way short of what FW needs to truely shine... Now - who wants to go kite some supers in Amamake using BC hulls with BS weapons???
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
80
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Posted - 2011.11.29 04:09:00 -
[17] - Quote
I've created a post about how we are going to engage with CSM/CCP post crucile that can be found here.
Please continue to use this thread around improvement ideas - the other thread is to address the lack for CSM/CCP understanding/interaction with the FW community...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
80
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Posted - 2011.11.29 06:45:00 -
[18] - Quote
Cearain wrote:Har Harrison wrote:I've created a post about how we are going to engage with CSM/CCP post crucile that can be found here. Please continue to use this thread around improvement ideas - the other thread is to address the lack for CSM/CCP understanding/interaction with the FW community... Please no more threads covering the same ground. Which part of I am intending the new thread to focus on engaging with CCP/CSM post Crucible and to discuss getting a FW CSM representative do I need to explain. This isn't the same ground. The same ground would be discussing the broken features...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
88
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Posted - 2011.12.21 02:11:00 -
[19] - Quote
Draco Rosso wrote:updates? It would seem not...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
117
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Posted - 2012.01.12 03:19:00 -
[20] - Quote
Hans Jagerblitzen wrote:Cearain wrote: One upside is it may lead to some some better intercorp cooperation within fw. Too soon to tell though.
This is hands down the possible outcome that I am MOST cynical about, given the current environment. Unity amongst the Faction Warfare corps is not only difficult to achieve, but also useless in and of itself if there isn't miltia-wide goals to be pursued. Right now, no organized groups of militia corps care enough about "winning" FW enough to make concerted, strategic, cross-timezone and cross-corp efforts to seize and hold occupancy. There are little pushes here and there, little victories and losses, but no long-term strategic objective. With a lot of corps scattered geographically, pursuing various territories and engaging a wide range of targets beyond just the enemy faction, there is a lot of room for disagreement and ego-driven disputes about how resources shoudl be shared, decisions made, blues adjusted, etc. I say we need to get the war started again in earnest for their to be enough incentive for corps to set aside their individuality and self-sufficiency to work together across corp lines. This could be entirely from my bias as a Minmatar pilot, it may not be the case in other militias. Confirming we have no goals or objectives. Hence this is why Dal, Siseide. Lantorn, Vard and Auga are now under Amarr control 
Fix Faction Warfare CCP!!! |
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Har Harrison
Amarrian Retribution
122
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Posted - 2012.01.19 03:57:00 -
[21] - Quote
Been a bit late getting to this thread, but just wanted to say that when I read about the "Can we use FW as a testbed for null sov", my initial reaction was
NO - GTFO
My slightly longer one was
NO - GTFO of MY FW!!!
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
128
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Posted - 2012.01.25 03:45:00 -
[22] - Quote
Hirana Yoshida wrote:Hmmm .. didn't they promise a blog where we would be able to see some of what they have planned beyond allowing blobs in?
Start counting, they are already a week late .. hahahahahaha.
Thinking of having a doctor remove my balls before the blue turns darker and gangrene sets in! I for one am planning on going to Fan Fest 2012. (I am in Australia). So rest assured I will be there to ask the hard questions at the Faction Warfare round table... I have a thread adverting this and seeking to find out who is going and what we should be discussing
https://forums.eveonline.com/default.aspx?g=posts&m=703856
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
131
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Posted - 2012.01.26 12:10:00 -
[23] - Quote
Rodj Blake wrote:Har Harrison wrote: I for one am planning on going to Fan Fest 2012. (I am in Australia). So rest assured I will be there to ask the hard questions at the Faction Warfare round table...
You never know, CCP might even show up this time. They'd better...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
131
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Posted - 2012.01.26 12:12:00 -
[24] - Quote
Hans Jagerblitzen wrote:Har Harrison wrote:Hirana Yoshida wrote:Hmmm .. didn't they promise a blog where we would be able to see some of what they have planned beyond allowing blobs in?
Start counting, they are already a week late .. hahahahahaha.
Thinking of having a doctor remove my balls before the blue turns darker and gangrene sets in! I for one am planning on going to Fan Fest 2012. (I am in Australia). So rest assured I will be there to ask the hard questions at the Faction Warfare round table... I have a thread adverting this and seeking to find out who is going and what we should be discussing https://forums.eveonline.com/default.aspx?g=posts&m=703856 BTW, I'm extremely jealous. I wish I could be there to lead the charge. I'm sure you'll do an excellent job though, Har, you've been one of FW's most stalwart defenders. Keep in touch, I'll most certainly have a list of stuff for you to ask them on my behalf!! (Not that I have much to say besides stumping for the top issues in the thread). I'll definitely check in on that thread when I have some time (still keeping with 789 other threads atm) and see whats being tossed around....but i'm not worried. We all want the same thing in the end, more or less. I intend to keep them honest Having some clear things to discuss/explain to CCP would definately be of benefit.
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
137
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Posted - 2012.02.07 02:44:00 -
[25] - Quote
Get behind Hans for CSM
http://sovereigntywars.wordpress.com/2012/02/07/an-open-letter-to-militia-from-shalee-lianne-hans-jagerblitzen/
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
138
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Posted - 2012.02.07 05:40:00 -
[26] - Quote
Krios Ahzek wrote:Hans Jagerblitzen wrote:Krios Ahzek wrote:Allowing the Capsuleer alliances to participate in the Great War between the Empires is a great start. They were previously an untapped resource. Some of the largest alliances possess humongous reserves of Titans and capital ships, enough to glass the surface of thousands of worlds and obliterate entire sector fleets before any defense could be mustered. Unfortunately, Concord's Jovian regionwide cynosural jammers still operate in high security space, preventing us from significantly upsetting the balance of power and perhaps even wiping an Empire from the face of the galaxy. That's a pretty tragic story. Forsoothe! The entire cluster, nay, the UNIVERSE must learn to bow to the Clusterfornication Coalition. With great power comes great responsability!!!
Fix Faction Warfare CCP!!!
Vote Hans Jagerblitzen for CSM 7 |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
158
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Posted - 2012.03.16 10:16:00 -
[27] - Quote
Any last minute discussion/points of interest to raise with CCP @ fanfest???
Fix Faction Warfare CCP!!!
Vote Hans Jagerblitzen for CSM 7 |
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